Europe Landclass for FSX perfectly demonstrates how
SceneryTech hopes to transform the world of Microsoft
Flight Simulator, employing innovative development
techniques not used anywhere else.
Landclass for FSX Ver. 1.1
Mb - CD-SERVICE
SceneryTech's products fix
nearly every issue found in the default landclass, from pervasive
desertification of the landscape to missing towns and cities. Most importantly,
it will ramp up the realism and make the FS world a more interesting place to
fly. SceneryTech's landclass employs a number of technical advancements that
sets it apart from the default landclass, as well as the competition's:
Users of SceneryTech landclass
may notice that it contains more terrain variation than the default landclass.
This is due in part to the more specific land classification scheme that is used
during the development stage. Although the data must eventually be downsampled
to conform with the less-detailed land classification scheme used by the Flight
Simulator scenery engine, the fact that it is processed from a higher definition
data scheme gives us more control over the final representation. To make sure
the resulting landclass product is as accurate as possible, several
complementary data sources are used to weed out any imperfections. Besides the
basic land classification maps, we also use climatology maps, political maps,
elevation maps, and population maps in conjunction to generate the final product.
Given the large size of the
world, ensuring that there are no errors can be a daunting task. Rather than
simply attempting to fix each individual error as they are found, the entire
data processing routine is reviewed and changed as necessary to ensure that the
error will not be present in the final product. Despite being largely automated,
the scenery is also meticulously crosschecked with real-world photographs and
satellite imagery to validate that it remains true-to-life, which is, after all,
the primary objective of any of our scenery products.
A key goal of the SceneryTech
Landclass is to reduce the "desertification effect" that is prevalent
in the default landclass. This occurs in large part from imprecision's in the
source data used to process many landclass products. Although we are presented
with the same limitations in our source data, we employ special techniques to
ensure that the final product uses snow where one should find snow, and desert
where one should find desert.
Another objective of our
landclass is to improve upon the cities and towns. You will notice more
realistic urban extents, as well as smoother transitions between suburban areas
and urban centers. Furthermore, hundreds of smaller towns and cities that don't
appear in the default landclass will spring into existence.
Improved Slope Landclass
As part of the effort to
reduce the desertification effect, the entire slope texturing scheme has been
revamped to minimize the use of desert textures on slopes. This is achieved
through the Improved Slope Landclass (ISL), a unique component not found in any
other landclass product. The ISL also activates smoother texture transitions
between flat surfaces and steep slopes.
|This product was added to our catalog on Saturday 10 May, 2008.